

Two types of doors can be interacted with by holding F and filling the action bar.

If you walk into the faction castle or a mercenary area there will be training spots marked with tools or weapons of the class and you can either tap to transfer to the faction with your current class or hold f to train as the new class.

When a map first starts up the factions are empty and named after their respective colors. Tap F on the commoner pole before changing class. To change factions, you must first leave your current faction by using what is commonly known as a "commoner pole" (alternatively, there's an option to restart as a peasant for the commoner once you die by pressing the ` key), the "commoner pole" allows you to keep your class but become a commoner so you can train into a new faction. Each class has a cost in gold, once you have changed class, the gold required to purchase the new class is deducted. To become a class for the same faction, hold F at a prop that allows you to change class. The following classes are available for Persistent World.Įach class has its own statistical data that determines what weapons can be used, there are also proficiencies that determine how effectively a weapon can be used. Serfs are the ultimate economy-goers, followed by production classes such as Craftsmen or Engineers. You can be an actively hostile bandit, forcing taxation upon serfs and commoners alike, you can be a peaceful serf for a faction or peaceful village and gain a respectable sum of money through things like farming, fishing, tanning, crafting, herding, mining and the more retail-sector of being a serf includes owning a tavern, selling wine and beer that can be brewed from raw materials from vineyards. Persistent World features the ability to role-play as several different types of people.
